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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/VertexBuffer.h File Reference
#include <EngineConfig.h>
#include <core/Types.h>
#include <resource/Buffer.h>
#include <list>
#include <map>

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Classes

class  render::VertexBuffer
 Class for index buffers, still abstract. More...
class  render::VertexBufferBinding
class  render::VertexDeclaration
class  render::VertexElement

Namespaces

namespace  render
 

In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on.


Enumerations

enum  render::VertexElementSemantic {
  render::VES_POSITION, render::VES_NORMAL, render::VES_BLEND_WEIGHTS, render::VES_BLEND_INDICES,
  render::VES_DIFFUSE, render::VES_SPECULAR, render::VES_TEXTURE_COORDINATES, render::VES_BINORMAL,
  render::VES_TANGENT
}
 Vertex element semantics, used to identify the meaning of vertex buffer contents. More...
enum  render::VertexElementType {
  render::VET_FLOAT1, render::VET_FLOAT2, render::VET_FLOAT3, render::VET_FLOAT4,
  render::VET_COLOR, render::VET_SHORT1, render::VET_SHORT2, render::VET_SHORT3,
  render::VET_SHORT4
}
 Vertex element type, used to identify the base types of the vertex contents. More...

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by Doxygen (1.7.4)