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#include <EngineConfig.h>
#include <core/Types.h>
#include <resource/Buffer.h>
#include <list>
#include <map>
Go to the source code of this file.
Classes | |
class | render::VertexBuffer |
Class for index buffers, still abstract. More... | |
class | render::VertexBufferBinding |
class | render::VertexDeclaration |
class | render::VertexElement |
Namespaces | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Enumerations | |
enum | render::VertexElementSemantic { render::VES_POSITION, render::VES_NORMAL, render::VES_BLEND_WEIGHTS, render::VES_BLEND_INDICES, render::VES_DIFFUSE, render::VES_SPECULAR, render::VES_TEXTURE_COORDINATES, render::VES_BINORMAL, render::VES_TANGENT } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | render::VertexElementType { render::VET_FLOAT1, render::VET_FLOAT2, render::VET_FLOAT3, render::VET_FLOAT4, render::VET_COLOR, render::VET_SHORT1, render::VET_SHORT2, render::VET_SHORT3, render::VET_SHORT4 } |
Vertex element type, used to identify the base types of the vertex contents. More... |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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