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#include <MouseEventReceiver.h>
Public Member Functions | |
virtual void | mouseMoved (MouseEvent &event) |
virtual void | mousePressed (MouseEvent &event) |
virtual void | mouseReleased (MouseEvent &event) |
virtual | ~MouseEventReceiver () |
Interface class for creating an event receiver and adding it to a renderwindow, to set that renderwindow to receive mouse events.
input::MouseEventReceiver::~MouseEventReceiver | ( | ) | [virtual] |
void input::MouseEventReceiver::mouseMoved | ( | MouseEvent & | event | ) | [virtual] |
Called if the mouse is moved.
event,: | Reference to a MouseEvent object, to get information about the event. |
void input::MouseEventReceiver::mousePressed | ( | MouseEvent & | event | ) | [virtual] |
Called if a mouse button is pressed.
event,: | Reference to a MouseEvent object, to get information about the event. |
void input::MouseEventReceiver::mouseReleased | ( | MouseEvent & | event | ) | [virtual] |
Called if a mouse button is released.
event,: | Reference to a MouseEvent object, to get information about the event. |
The KG Game Engine
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