, including all inherited members.
addChild(Node *child) | scene::Node | |
addDependency(Object *object) | engine::Object | |
applyAngularImpulse(const core::vector3d &angularImpulse) | physics::Body | [virtual] |
applyForce(const core::vector3d &force) | physics::Body | [virtual] |
applyLinearImpulse(const core::vector3d &linearImpulse) | physics::Body | [virtual] |
applyTorque(const core::vector3d &torque) | physics::Body | [virtual] |
Body(BodyData *bodyData) | physics::Body | |
Body(const std::string &name, BodyData *bodyData) | physics::Body | |
copyProperties() | physics::Body | [protected] |
createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE) | scene::Node | |
getAbsoluteDirection() | scene::Node | |
getAbsoluteOrientation() | scene::Node | |
getAbsolutePosition() | scene::Node | |
getAbsoluteRight() | scene::Node | |
getAbsoluteScale() | scene::Node | |
getAbsoluteUp() | scene::Node | |
getAngularDamping() const | physics::Body | |
getAngularVelocity() | physics::Body | |
getBodyData() const | physics::Body | |
getBodyType() | physics::Body | |
getChild(const u32 &id) const | scene::Node | |
getChildren() | scene::Node | |
getDirection() | scene::Node | |
getID() const | engine::Object | |
getInheritOrientation() | scene::Node | |
getInheritScale() | scene::Node | |
getLinearDamping() const | physics::Body | |
getLinearVelocity() | physics::Body | |
getMass() const | physics::Body | |
getMaterial() const | physics::Body | |
getName() const | engine::Object | |
getNodeType() const | scene::Node | |
getNumberOfChildren() | scene::Node | |
getObjectType() const | engine::Object | |
getOrientation() | scene::Node | |
getParent() | scene::Node | |
getPosition() | scene::Node | |
getRight() | scene::Node | |
getScale() | scene::Node | |
getSleepiness() const | physics::Body | |
getUp() | scene::Node | |
initialize() | engine::Object | |
initializeImpl() | physics::Body | [protected, virtual] |
initProperties() | physics::Body | [protected] |
isEnabled() const | physics::Body | |
isInitialized() const | engine::Object | |
isSleeping() const | physics::Body | |
mAbsoluteOrientation | scene::Node | [protected] |
mAbsolutePosition | scene::Node | [protected] |
mAbsoluteScale | scene::Node | [protected] |
mAngularDamping | physics::Body | [protected] |
mAngularImpulse | physics::Body | [protected] |
mAngularVelocity | physics::Body | [protected] |
mBodyData | physics::Body | [protected] |
mBodyType | physics::Body | [protected] |
mChangeableName | engine::Object | [protected] |
mChildren | scene::Node | [protected] |
mDependencyObjects | engine::Object | [protected] |
mEnabled | physics::Body | [protected] |
mForce | physics::Body | [protected] |
mID | engine::Object | [protected] |
mIndexCounter | engine::Object | [protected, static] |
mInheritOrientation | scene::Node | [protected] |
mInheritScale | scene::Node | [protected] |
mIsInitialized | engine::Object | [protected] |
mLinearDamping | physics::Body | [protected] |
mLinearImpulse | physics::Body | [protected] |
mLinearVelocity | physics::Body | [protected] |
mMass | physics::Body | [protected] |
mMaterial | physics::Body | [protected] |
mModifiedAbsoluteTransform | scene::Node | [protected] |
mName | engine::Object | [protected] |
mNodeType | scene::Node | [protected] |
mObjectType | engine::Object | [protected] |
mOrientation | scene::Node | [protected] |
mParent | scene::Node | [protected] |
mPosition | scene::Node | [protected] |
mScale | scene::Node | [protected] |
mSleepiness | physics::Body | [protected] |
mSleeping | physics::Body | [protected] |
msNextGeneratedActorIndex | physics::Body | [protected, static] |
msNextGeneratedNodeIndex | scene::Node | [protected, static] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
mTorque | physics::Body | [protected] |
Node() | scene::Node | |
Node(const std::string &name) | scene::Node | |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
removeAllChildren() | scene::Node | |
removeAllDependencies() | engine::Object | |
removeChild(Node *child) | scene::Node | |
removeChild(const u32 &id) | scene::Node | |
removeDependency(Object *object) | engine::Object | |
rotate(const core::quaternion &q, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotate(const f32 °rees, const core::vector3d &axis, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotateX(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotateY(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotateZ(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
scale(const core::vector3d &scale) | scene::Node | [virtual] |
setAngularDamping(f32 angularDamping) | physics::Body | |
setAngularVelocity(const core::vector3d &velocity) | physics::Body | |
setBodyData(const std::string &filename) | physics::Body | |
setBodyData(BodyData *bodyData) | physics::Body | |
setBodyType(BodyType type) | physics::Body | |
setEnabled(bool enabled) | physics::Body | [virtual] |
setInheritOrientation(bool inherit) | scene::Node | |
setInheritScale(bool inherit) | scene::Node | |
setLinearDamping(f32 linearDamping) | physics::Body | |
setLinearVelocity(const core::vector3d &velocity) | physics::Body | |
setMass(f32 mass) | physics::Body | |
setMaterial(const std::string &filename) | physics::Body | [virtual] |
setMaterial(Material *material) | physics::Body | [virtual] |
setName(const std::string &name) | engine::Object | |
setOrientation(const core::quaternion &q) | scene::Node | [virtual] |
setParent(Node *parent) | scene::Node | |
setPosition(f32 x, f32 y, f32 z) | scene::Node | [virtual] |
setPosition(const core::vector3d &pos) | scene::Node | [virtual] |
setScale(f32 x, f32 y, f32 z) | scene::Node | |
setScale(const core::vector3d &scale) | scene::Node | |
setSleepiness(f32 sleepiness) | physics::Body | |
setSleeping(bool sleeping) | physics::Body | |
translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
uninitialize() | engine::Object | |
uninitializeImpl() | engine::Object | [protected, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateImpl(f32 elapsedTime) | scene::Node | [protected, virtual] |
updateTransformImpl() | physics::Body | [protected, virtual] |
~Body() | physics::Body | [virtual] |
~Node() | scene::Node | [virtual] |
~Object() | engine::Object | |