, including all inherited members.
| addChild(Node *child) | scene::Node | |
| addDependency(Object *object) | engine::Object | |
| applyAngularImpulse(const core::vector3d &angularImpulse) | physics::Body | [virtual] |
| applyForce(const core::vector3d &force) | physics::Body | [virtual] |
| applyLinearImpulse(const core::vector3d &linearImpulse) | physics::Body | [virtual] |
| applyTorque(const core::vector3d &torque) | physics::Body | [virtual] |
| Body(BodyData *bodyData) | physics::Body | |
| Body(const std::string &name, BodyData *bodyData) | physics::Body | |
| copyProperties() | physics::Body | [protected] |
| createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE) | scene::Node | |
| getAbsoluteDirection() | scene::Node | |
| getAbsoluteOrientation() | scene::Node | |
| getAbsolutePosition() | scene::Node | |
| getAbsoluteRight() | scene::Node | |
| getAbsoluteScale() | scene::Node | |
| getAbsoluteUp() | scene::Node | |
| getAngularDamping() const | physics::Body | |
| getAngularVelocity() | physics::Body | |
| getBodyData() const | physics::Body | |
| getBodyType() | physics::Body | |
| getChild(const u32 &id) const | scene::Node | |
| getChildren() | scene::Node | |
| getDirection() | scene::Node | |
| getID() const | engine::Object | |
| getInheritOrientation() | scene::Node | |
| getInheritScale() | scene::Node | |
| getLinearDamping() const | physics::Body | |
| getLinearVelocity() | physics::Body | |
| getMass() const | physics::Body | |
| getMaterial() const | physics::Body | |
| getName() const | engine::Object | |
| getNodeType() const | scene::Node | |
| getNumberOfChildren() | scene::Node | |
| getObjectType() const | engine::Object | |
| getOrientation() | scene::Node | |
| getParent() | scene::Node | |
| getPosition() | scene::Node | |
| getRight() | scene::Node | |
| getScale() | scene::Node | |
| getSleepiness() const | physics::Body | |
| getUp() | scene::Node | |
| initialize() | engine::Object | |
| initializeImpl() | physics::Body | [protected, virtual] |
| initProperties() | physics::Body | [protected] |
| isEnabled() const | physics::Body | |
| isInitialized() const | engine::Object | |
| isSleeping() const | physics::Body | |
| mAbsoluteOrientation | scene::Node | [protected] |
| mAbsolutePosition | scene::Node | [protected] |
| mAbsoluteScale | scene::Node | [protected] |
| mAngularDamping | physics::Body | [protected] |
| mAngularImpulse | physics::Body | [protected] |
| mAngularVelocity | physics::Body | [protected] |
| mBodyData | physics::Body | [protected] |
| mBodyType | physics::Body | [protected] |
| mChangeableName | engine::Object | [protected] |
| mChildren | scene::Node | [protected] |
| mDependencyObjects | engine::Object | [protected] |
| mEnabled | physics::Body | [protected] |
| mForce | physics::Body | [protected] |
| mID | engine::Object | [protected] |
| mIndexCounter | engine::Object | [protected, static] |
| mInheritOrientation | scene::Node | [protected] |
| mInheritScale | scene::Node | [protected] |
| mIsInitialized | engine::Object | [protected] |
| mLinearDamping | physics::Body | [protected] |
| mLinearImpulse | physics::Body | [protected] |
| mLinearVelocity | physics::Body | [protected] |
| mMass | physics::Body | [protected] |
| mMaterial | physics::Body | [protected] |
| mModifiedAbsoluteTransform | scene::Node | [protected] |
| mName | engine::Object | [protected] |
| mNodeType | scene::Node | [protected] |
| mObjectType | engine::Object | [protected] |
| mOrientation | scene::Node | [protected] |
| mParent | scene::Node | [protected] |
| mPosition | scene::Node | [protected] |
| mScale | scene::Node | [protected] |
| mSleepiness | physics::Body | [protected] |
| mSleeping | physics::Body | [protected] |
| msNextGeneratedActorIndex | physics::Body | [protected, static] |
| msNextGeneratedNodeIndex | scene::Node | [protected, static] |
| msNextGeneratedObjectIndex | engine::Object | [protected, static] |
| mTorque | physics::Body | [protected] |
| Node() | scene::Node | |
| Node(const std::string &name) | scene::Node | |
| Object() | engine::Object | |
| Object(const std::string &name) | engine::Object | |
| removeAllChildren() | scene::Node | |
| removeAllDependencies() | engine::Object | |
| removeChild(Node *child) | scene::Node | |
| removeChild(const u32 &id) | scene::Node | |
| removeDependency(Object *object) | engine::Object | |
| rotate(const core::quaternion &q, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotate(const f32 °rees, const core::vector3d &axis, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotateX(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotateY(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotateZ(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| scale(const core::vector3d &scale) | scene::Node | [virtual] |
| setAngularDamping(f32 angularDamping) | physics::Body | |
| setAngularVelocity(const core::vector3d &velocity) | physics::Body | |
| setBodyData(const std::string &filename) | physics::Body | |
| setBodyData(BodyData *bodyData) | physics::Body | |
| setBodyType(BodyType type) | physics::Body | |
| setEnabled(bool enabled) | physics::Body | [virtual] |
| setInheritOrientation(bool inherit) | scene::Node | |
| setInheritScale(bool inherit) | scene::Node | |
| setLinearDamping(f32 linearDamping) | physics::Body | |
| setLinearVelocity(const core::vector3d &velocity) | physics::Body | |
| setMass(f32 mass) | physics::Body | |
| setMaterial(const std::string &filename) | physics::Body | [virtual] |
| setMaterial(Material *material) | physics::Body | [virtual] |
| setName(const std::string &name) | engine::Object | |
| setOrientation(const core::quaternion &q) | scene::Node | [virtual] |
| setParent(Node *parent) | scene::Node | |
| setPosition(f32 x, f32 y, f32 z) | scene::Node | [virtual] |
| setPosition(const core::vector3d &pos) | scene::Node | [virtual] |
| setScale(f32 x, f32 y, f32 z) | scene::Node | |
| setScale(const core::vector3d &scale) | scene::Node | |
| setSleepiness(f32 sleepiness) | physics::Body | |
| setSleeping(bool sleeping) | physics::Body | |
| translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| uninitialize() | engine::Object | |
| uninitializeImpl() | engine::Object | [protected, virtual] |
| update(f32 elapsedTime) | engine::Object | |
| updateImpl(f32 elapsedTime) | scene::Node | [protected, virtual] |
| updateTransformImpl() | physics::Body | [protected, virtual] |
| ~Body() | physics::Body | [virtual] |
| ~Node() | scene::Node | [virtual] |
| ~Object() | engine::Object | |