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physics::Material Member List
This is the complete list of members for physics::Material, including all inherited members.
addDependency(Object *object)engine::Object
addResourceEventReceiver(ResourceEventReceiver *newEventReceiver)resource::Resource
fireLoaded()resource::Resource [protected]
fireUnloaded()resource::Resource [protected]
getDynamicFriction() const physics::Material
getFilename() const resource::Resource
getID() const engine::Object
getName() const engine::Object
getObjectType() const engine::Object
getResourceType() const resource::Resource
getRestitution() const physics::Material
getSize()resource::Resource
getState() const resource::Resource
getStaticFriction() const physics::Material
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
initProperties()physics::Material [protected]
isInitialized() const engine::Object
load()resource::Resource
loadImpl()resource::Resource [protected, virtual]
mAlreadyLoadedEventReceiversresource::Resource [protected]
Material(const std::string &name, resource::Serializer *serializer)physics::Material
mChangeableNameengine::Object [protected]
mDataStreamresource::Resource [protected]
mDependencyObjectsengine::Object [protected]
mDynamicFrictionphysics::Material [protected]
mFilenameresource::Resource [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsInitializedengine::Object [protected]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
mResourceEventresource::Resource [protected]
mResourceEventReceiversresource::Resource [protected]
mResourceTyperesource::Resource [protected]
mRestitutionphysics::Material [protected]
mSerializerresource::Resource [protected]
mSizeresource::Resource [protected]
msNextGeneratedObjectIndexengine::Object [protected, static]
mStateresource::Resource [protected]
mStaticFrictionphysics::Material [protected]
Object()engine::Object
Object(const std::string &name)engine::Object
reload()resource::Resource
removeAllDependencies()engine::Object
removeDependency(Object *object)engine::Object
removeResourceEventReceiver(ResourceEventReceiver *oldEventReceiver)resource::Resource
Resource(const std::string &name, Serializer *serializer=NULL)resource::Resource
setDynamicFriction(f32 dynamicFriction)physics::Material [virtual]
setName(const std::string &name)engine::Object
setRestitution(f32 restitution)physics::Material [virtual]
setStaticFriction(f32 staticFriction)physics::Material [virtual]
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
unload()resource::Resource
unloadImpl()physics::Material [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)resource::Resource [protected, virtual]
~Material()physics::Material [virtual]
~Object()engine::Object
~Resource()resource::Resource [virtual]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)