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getOrientation() const | physics::Shape | |
getPosition() const | physics::Shape | |
getShapeType() const | physics::Shape | |
mD | physics::PlaneShape | [protected] |
mNormal | physics::PlaneShape | [protected] |
mOrientation | physics::Shape | [protected] |
mPosition | physics::Shape | [protected] |
mShapeType | physics::Shape | [protected] |
PlaneShape() | physics::PlaneShape | |
setDimension(const core::vector3d &normal, f32 d) | physics::PlaneShape | [virtual] |
setOrientation(const core::quaternion &q) | physics::Shape | [virtual] |
setPosition(f32 x, f32 y, f32 z) | physics::Shape | [virtual] |
setPosition(const core::vector3d &pos) | physics::Shape | [virtual] |
Shape() | physics::Shape | |
~PlaneShape() | physics::PlaneShape | [virtual] |
~Shape() | physics::Shape | [virtual] |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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