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#include <FrameEventReceiver.h>
Public Member Functions | |
virtual void | frameEnded () |
Called just after a frame has been rendered. | |
virtual void | frameStarted () |
Called when a frame is about to begin rendering. | |
virtual | ~FrameEventReceiver () |
render::FrameEventReceiver::~FrameEventReceiver | ( | ) | [virtual] |
void render::FrameEventReceiver::frameEnded | ( | ) | [virtual] |
Called just after a frame has been rendered.
void render::FrameEventReceiver::frameStarted | ( | ) | [virtual] |
Called when a frame is about to begin rendering.
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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