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Summary class collecting together index data source information. More...
#include <VertexIndexData.h>
Public Member Functions | |
IndexData () | |
~IndexData () | |
Public Attributes | |
IndexBuffer * | indexBuffer |
pointer to the IndexBuffer to use. | |
u32 | indexCount |
The number of indexes to use from the buffer. | |
u32 | indexStart |
index in the buffer to start from for this operation. |
Summary class collecting together index data source information.
render::IndexData::IndexData | ( | ) |
References indexCount, and indexStart.
render::IndexData::~IndexData | ( | ) |
pointer to the IndexBuffer to use.
Referenced by render::TextOverlay::allocateMemory(), render::DebugRenderable::initializeGeometry(), and render::PanelOverlay::initializeImpl().
The number of indexes to use from the buffer.
Referenced by render::TextOverlay::allocateMemory(), IndexData(), render::DebugRenderable::initializeGeometry(), render::PanelOverlay::initializeImpl(), render::RenderDriver::render(), and render::TextOverlay::updatePositionBinding().
index in the buffer to start from for this operation.
Referenced by IndexData(), render::DebugRenderable::initializeGeometry(), render::TextOverlay::initializeImpl(), and render::PanelOverlay::initializeImpl().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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