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Summary class collecting together vertex source information. More...
#include <VertexIndexData.h>
Public Member Functions | |
VertexData () | |
~VertexData () | |
Public Attributes | |
VertexBufferBinding * | vertexBufferBinding |
The vertex buffer bindings to be used. | |
u32 | vertexCount |
The number of vertices used in this operation. | |
VertexDeclaration * | vertexDeclaration |
Declaration of the vertex to be used in this operation. | |
u32 | vertexStart |
The base vertex index to start from, if using un indexed geometry. |
Summary class collecting together vertex source information.
render::VertexData::VertexData | ( | ) |
render::VertexData::~VertexData | ( | ) |
The vertex buffer bindings to be used.
Referenced by render::TextOverlay::allocateMemory(), render::DebugRenderable::initializeGeometry(), render::PanelOverlay::initializeImpl(), render::TextOverlay::updatePositionBinding(), render::PanelOverlay::updatePositionBinding(), render::PanelOverlay::updateTextureBinding(), VertexData(), and ~VertexData().
The number of vertices used in this operation.
Referenced by render::TextOverlay::allocateMemory(), render::DebugRenderable::initializeGeometry(), render::PanelOverlay::initializeImpl(), render::RenderDriver::render(), render::TextOverlay::updatePositionBinding(), and VertexData().
Declaration of the vertex to be used in this operation.
Referenced by render::TextOverlay::allocateMemory(), render::DebugRenderable::initializeGeometry(), render::TextOverlay::initializeImpl(), render::PanelOverlay::initializeImpl(), VertexData(), and ~VertexData().
The base vertex index to start from, if using un indexed geometry.
Referenced by render::DebugRenderable::initializeGeometry(), render::TextOverlay::initializeImpl(), render::PanelOverlay::initializeImpl(), and VertexData().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:09 by
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