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| createSound(SoundData *soundData)=0 | sound::SoundFactory | [pure virtual] |
| createSound(const std::string &name, SoundData *soundData)=0 | sound::SoundFactory | [pure virtual] |
| destroySound(Sound *sound)=0 | sound::SoundFactory | [pure virtual] |
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by
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