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#include <SoundFactory.h>
Public Member Functions | |
virtual Sound * | createSound (SoundData *soundData)=0 |
Creates a new sound object. | |
virtual Sound * | createSound (const std::string &name, SoundData *soundData)=0 |
virtual void | destroySound (Sound *sound)=0 |
Destroys a sound object which was created by this factory. |
Creates a new sound object.
Referenced by sound::SoundManager::createSound().
virtual Sound* sound::SoundFactory::createSound | ( | const std::string & | name, |
SoundData * | soundData | ||
) | [pure virtual] |
virtual void sound::SoundFactory::destroySound | ( | Sound * | sound | ) | [pure virtual] |
Destroys a sound object which was created by this factory.
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by
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