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#include <RenderManager.h>
Public Member Functions | |
DistanceLight () | |
bool | operator< (const DistanceLight &other) const |
Public Attributes | |
f32 | distance |
Light * | light |
render::RenderManager::DistanceLight::DistanceLight | ( | ) | [inline] |
bool render::RenderManager::DistanceLight::operator< | ( | const DistanceLight & | other | ) | const [inline] |
References distance.
Referenced by render::RenderManager::findLightsAffectingRenderables(), and operator<().
Referenced by render::RenderManager::findLightsAffectingRenderables().
The KG Game Engine
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