Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _COLLISION_EVENT_H_ 00004 #define _COLLISION_EVENT_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <physics/CollisionPoint.h> 00009 00010 #include <vector> 00011 00012 namespace physics 00013 { 00014 00015 class Body; 00016 00018 struct ENGINE_PUBLIC_EXPORT CollisionEvent 00019 { 00020 CollisionEvent(); 00021 00023 Body* mBody1; 00024 00026 Body* mBody2; 00027 00028 std::vector<CollisionPoint*> mCollisionPoints; 00029 }; 00030 00031 } // end namespace physics 00032 00033 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
Doxygen
(1.7.4)
|