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E:/Programming/MyProject/K_Game_hg/GameEngine/include/physics/CollisionEvent.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _COLLISION_EVENT_H_
00004 #define _COLLISION_EVENT_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <physics/CollisionPoint.h>
00009 
00010 #include <vector>
00011 
00012 namespace physics
00013 {
00014 
00015 class Body;
00016 
00018 struct ENGINE_PUBLIC_EXPORT CollisionEvent
00019 {
00020         CollisionEvent();
00021 
00023         Body* mBody1;
00024 
00026         Body* mBody2;
00027 
00028         std::vector<CollisionPoint*> mCollisionPoints;
00029 };
00030 
00031 } // end namespace physics
00032 
00033 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)