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Structure containing information about a collision event. More...
#include <CollisionEvent.h>
Public Member Functions | |
CollisionEvent () | |
Public Attributes | |
Body * | mBody1 |
A body involved in the collision. | |
Body * | mBody2 |
Another body involved in the collision. | |
std::vector< CollisionPoint * > | mCollisionPoints |
Structure containing information about a collision event.
A body involved in the collision.
Referenced by CollisionEvent(), physics::PhysicsManager::fireCollisionEnded(), physics::PhysicsManager::fireCollisionStarted(), and physics::PhysicsManager::fireCollisionUpdate().
Another body involved in the collision.
Referenced by CollisionEvent(), physics::PhysicsManager::fireCollisionEnded(), physics::PhysicsManager::fireCollisionStarted(), and physics::PhysicsManager::fireCollisionUpdate().
std::vector<CollisionPoint*> physics::CollisionEvent::mCollisionPoints |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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