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Structure containing information about a collision event. More...
#include <CollisionEvent.h>
Public Member Functions | |
| CollisionEvent () | |
Public Attributes | |
| Body * | mBody1 | 
| A body involved in the collision.   | |
| Body * | mBody2 | 
| Another body involved in the collision.   | |
| std::vector< CollisionPoint * > | mCollisionPoints | 
Structure containing information about a collision event.
A body involved in the collision.
Referenced by CollisionEvent(), physics::PhysicsManager::fireCollisionEnded(), physics::PhysicsManager::fireCollisionStarted(), and physics::PhysicsManager::fireCollisionUpdate().
Another body involved in the collision.
Referenced by CollisionEvent(), physics::PhysicsManager::fireCollisionEnded(), physics::PhysicsManager::fireCollisionStarted(), and physics::PhysicsManager::fireCollisionUpdate().
| std::vector<CollisionPoint*> physics::CollisionEvent::mCollisionPoints | 
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		The KG Game Engine 
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