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E:/Programming/MyProject/K_Game_hg/GameEngine/include/physics/CollisionEventReceiver.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _COLLISION_EVENT_RECEIVER_H_
00004 #define _COLLISION_EVENT_RECEIVER_H_
00005 
00006 #include <EngineConfig.h>
00007 
00008 namespace physics
00009 {
00010 
00011 struct CollisionEvent;
00012 
00013 class ENGINE_PUBLIC_EXPORT CollisionEventReceiver
00014 {
00015 public:
00016 
00017         virtual ~CollisionEventReceiver();
00018 
00020         virtual void collisionStarted(const CollisionEvent& evt);
00021 
00023         virtual void collisionUpdate(const CollisionEvent& evt);
00024 
00026         virtual void collisionEnded(const CollisionEvent& evt);
00027 };
00028 
00029 } // end namespace physics
00030 
00031 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)