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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _COLLISION_EVENT_RECEIVER_H_ 00004 #define _COLLISION_EVENT_RECEIVER_H_ 00005 00006 #include <EngineConfig.h> 00007 00008 namespace physics 00009 { 00010 00011 struct CollisionEvent; 00012 00013 class ENGINE_PUBLIC_EXPORT CollisionEventReceiver 00014 { 00015 public: 00016 00017 virtual ~CollisionEventReceiver(); 00018 00020 virtual void collisionStarted(const CollisionEvent& evt); 00021 00023 virtual void collisionUpdate(const CollisionEvent& evt); 00024 00026 virtual void collisionEnded(const CollisionEvent& evt); 00027 }; 00028 00029 } // end namespace physics 00030 00031 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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