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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/IndexBuffer.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _INDEX_BUFFER_H_
00004 #define _INDEX_BUFFER_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <resource/Buffer.h>
00009 
00010 namespace render
00011 {
00012 
00013 enum IndexType
00014 {
00015         IT_16BIT,
00016         IT_32BIT
00017 };
00018 
00020 class ENGINE_PUBLIC_EXPORT IndexBuffer : public resource::Buffer
00021 {
00022 public:
00023 
00024         IndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer);
00025 
00026         virtual ~IndexBuffer();
00027 
00029         IndexType getType();
00031         u32 getNumIndexes();
00033         u32 getIndexSize();
00034 
00035 protected:
00036         
00037         IndexType mIndexType;
00038         u32 mNumIndexes;
00039         u32 mIndexSize;
00040 };
00041 
00042 }// end namespace render
00043 
00044 #endif// _INDEXBUFFER_H_

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)