PF_UNKNOWN |
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PF_L8 |
Unknown pixel format.
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PF_BYTE_L |
8-bit pixel format, all bits luminace.
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PF_L16 |
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PF_SHORT_L |
16-bit pixel format, all bits luminace.
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PF_A8 |
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PF_BYTE_A |
8-bit pixel format, all bits alpha.
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PF_A4L4 |
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PF_BYTE_LA |
8-bit pixel format, 4 bits alpha, 4 bits luminance.
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PF_R5G6B5 |
2 byte pixel format, 1 byte luminance, 1 byte alpha
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PF_B5G6R5 |
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
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PF_R3G3B2 |
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
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PF_A4R4G4B4 |
8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
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PF_A1R5G5B5 |
16-bit pixel format, 4 bits for alpha, red, green and blue.
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PF_R8G8B8 |
16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
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PF_B8G8R8 |
24-bit pixel format, 8 bits for red, green and blue.
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PF_A8R8G8B8 |
24-bit pixel format, 8 bits for blue, green and red.
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PF_A8B8G8R8 |
32-bit pixel format, 8 bits for alpha, red, green and blue.
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PF_B8G8R8A8 |
32-bit pixel format, 8 bits for blue, green, red and alpha.
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PF_R8G8B8A8 |
32-bit pixel format, 8 bits for blue, green, red and alpha.
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PF_X8R8G8B8 |
32-bit pixel format, 8 bits for red, green, blue and alpha.
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PF_X8B8G8R8 |
32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue, like PF_A8R8G8B8, but alpha will get discarded
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PF_BYTE_RGB |
32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red, like PF_A8B8G8R8, but alpha will get discarded
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PF_BYTE_BGR |
3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
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PF_BYTE_BGRA |
3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
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PF_BYTE_RGBA |
4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
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PF_A2R10G10B10 |
4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
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PF_A2B10G10R10 |
32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
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PF_DXT1 |
32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
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PF_DXT2 |
DDS (DirectDraw Surface) DXT1 format.
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PF_DXT3 |
DDS (DirectDraw Surface) DXT2 format.
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PF_DXT4 |
DDS (DirectDraw Surface) DXT3 format.
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PF_DXT5 |
DDS (DirectDraw Surface) DXT4 format.
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PF_FLOAT16_R |
DDS (DirectDraw Surface) DXT5 format.
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PF_FLOAT16_RGB |
16-bit pixel format, 16 bits (float) for red
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PF_FLOAT16_RGBA |
48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue
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PF_FLOAT32_R |
64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits (float) for alpha
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PF_FLOAT32_RGB |
16-bit pixel format, 16 bits (float) for red
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PF_FLOAT32_RGBA |
96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
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PF_FLOAT16_GR |
128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha
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PF_FLOAT32_GR |
32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red
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PF_DEPTH |
64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red
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PF_SHORT_RGBA |
Depth texture format.
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PF_SHORT_GR |
64-bit pixel format, 16 bits for red, green, blue and alpha
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PF_SHORT_RGB |
32-bit pixel format, 16-bit green, 16-bit red
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PF_PVRTC_RGB2 |
48-bit pixel format, 16 bits for red, green and blue
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PF_PVRTC_RGBA2 |
PVRTC (PowerVR) RGB 2 bpp.
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PF_PVRTC_RGB4 |
PVRTC (PowerVR) RGBA 2 bpp.
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PF_PVRTC_RGBA4 |
PVRTC (PowerVR) RGB 4 bpp.
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PF_COUNT |
PVRTC (PowerVR) RGBA 4 bpp.
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