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E:/Programming/MyProject/K_Game_hg/GameEngine/include/input/InputDevice.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _INPUT_DEVICE_H_
00004 #define _INPUT_DEVICE_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <input/InputDeviceDefines.h>
00009 #include <engine/Object.h>
00010 
00011 #include <string>
00012 
00013 namespace input
00014 {
00015 
00017 class ENGINE_PUBLIC_EXPORT InputDevice: public engine::Object
00018 {
00019 public:
00020 
00022         InputDevice();
00023 
00025         virtual ~InputDevice();
00026 
00028         InputType getInputType();
00029 
00031         bool getBuffered();
00032 
00034         void setBuffered(bool buffered);
00035 
00037         const std::string& getVendor() const;
00038 
00039 protected:
00040 
00042         static u32 msNextGeneratedInputDeviceIndex;
00043 
00044         void initProperties();
00045 
00046         // Type of controller object
00047         InputType mInputType;
00048 
00049         virtual void updateImpl(f32 elapsedTime);
00050 
00051         // Buffered flag
00052         bool mBuffered;
00053 
00054         std::string mVendor;
00055 };
00056 
00057 } // end namespace input
00058 
00059 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)