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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _KEY_EVENT_H_ 00004 #define _KEY_EVENT_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <input/KeyEventDefines.h> 00009 #include <input/InputEvent.h> 00010 00011 namespace input 00012 { 00013 00015 class ENGINE_PUBLIC_EXPORT KeyEvent: public InputEvent 00016 { 00017 public: 00018 00020 KeyEvent(); 00021 00023 ~KeyEvent(); 00024 00030 void set(KeyCode key, u32 modifiers, u32 text, InputDevice *source); 00031 00033 KeyCode getKey() const; 00034 00036 u32 getModifiers() const; 00037 00039 u32 getText() const; 00040 00041 protected: 00042 00043 KeyCode mKey; 00044 u32 mModifiers; 00045 u32 mText; 00046 }; 00047 00048 } // end namespace input 00049 00050 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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