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A common base class for mouse/keyboard input events. More...
#include <InputEvent.h>
Public Member Functions | |
InputDevice * | getSource () |
Returns a pointer to an InputDevice object which is the source of the event. | |
InputEvent () | |
void | set (InputDevice *source) |
Set the input event. | |
Protected Attributes | |
InputDevice * | mDevice |
A common base class for mouse/keyboard input events.
input::InputEvent::InputEvent | ( | ) |
References mDevice.
InputDevice * input::InputEvent::getSource | ( | ) |
Returns a pointer to an InputDevice object which is the source of the event.
References mDevice.
void input::InputEvent::set | ( | InputDevice * | source | ) |
Set the input event.
References mDevice.
InputDevice* input::InputEvent::mDevice [protected] |
Referenced by getSource(), InputEvent(), and set().
The KG Game Engine
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