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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _LOG_H_ 00004 #define _LOG_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <core/Singleton.h> 00009 #include <engine/LogDefines.h> 00010 #include <engine/Object.h> 00011 00012 #include <string> 00013 #include <fstream> 00014 00015 namespace engine 00016 { 00017 00019 class ENGINE_PUBLIC_EXPORT Log: public Object 00020 { 00021 public: 00022 00023 Log(const std::string& fileName); 00024 Log(const std::string& name, const std::string& fileName); 00025 ~Log(); 00026 00028 bool isDebugOutput() const; 00029 00031 void setDebugOutput(bool debugOutput = true); 00032 00037 void logMessage(const std::string& source, const std::string& text, LogLevel ll = LL_INFORMATION); 00038 00039 protected: 00040 00042 static u32 msNextGeneratedLogIndex; 00043 00044 std::ofstream mLogStream; 00045 }; 00046 00047 } // end namespace engine 00048 00049 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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