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Everything in the Engine can be found in this namespace and very important, the class GameManager. More...
Classes | |
struct | EngineEvent |
Struct containing information about a game event. More... | |
class | EngineEventReceiver |
class | EngineManager |
class | EngineSettings |
class | Log |
Log class for writing debug/log data to files. More... | |
class | LogManager |
The log manager handles the creation and retrieval of logs for the application. More... | |
class | Object |
class | Plugin |
class | PluginManager |
Typedefs | |
typedef void(* | DLL_LOAD_PLUGIN )() |
typedef void(* | DLL_UNLOAD_PLUGIN )() |
Enumerations | |
enum | LogLevel { LL_INFORMATION = 0, LL_WARNING = 1, LL_ERROR = 2, LL_NONE = 3 } |
enum | ObjectType { OT_UNDEFINED, OT_ENGINE_MANAGER, OT_PLATFORM_MANAGER, OT_SCENE_MANAGER, OT_NODE, OT_RENDER_MANAGER, OT_VIEWPORT, OT_RENDERTARGET, OT_PHYSICS_MANAGER, OT_BODY, OT_JOINT, OT_SOUND_MANAGER, OT_SCRIPT_MANAGER, OT_RESOURCE_MANAGER, OT_RESOURCE, OT_INPUT_MANAGER, OT_INPUTDEVICE, OT_CURSOR, OT_PLUGIN_MANAGER, OT_PLUGIN, OT_LOG_MANAGER, OT_LOG, OT_COUNT } |
Everything in the Engine can be found in this namespace and very important, the class GameManager.
typedef void(* engine::DLL_LOAD_PLUGIN)() |
typedef void(* engine::DLL_UNLOAD_PLUGIN)() |
enum engine::LogLevel |
enum engine::ObjectType |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by
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