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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/PanelOverlay.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _PANEL_OVERLAY_H_
00004 #define _PANEL_OVERLAY_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <render/Overlay.h>
00009 
00010 #include <string>
00011 
00012 namespace render
00013 {
00014 
00016 class ENGINE_PUBLIC_EXPORT PanelOverlay: public Overlay
00017 {
00018 public:
00019 
00020         PanelOverlay();
00021         PanelOverlay(const std::string& name);
00022 
00023         ~PanelOverlay();
00024 
00026         void setMaterial(const std::string& filename);
00027         void setMaterial(Material* material);
00028 
00029 protected:
00030 
00031         void initializeImpl();
00032 
00033         void updatePositionBinding();
00034 
00035         void updateTextureBinding();
00036 };
00037 
00038 } //namespace render
00039 
00040 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)