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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _ENGINE_PHYSICS_H_ 00004 #define _ENGINE_PHYSICS_H_ 00005 00006 #include <physics/Body.h> 00007 #include <physics/BodyFactory.h> 00008 #include <physics/BodyData.h> 00009 #include <physics/BodyDataFactory.h> 00010 #include <physics/Material.h> 00011 #include <physics/Shape.h> 00012 #include <physics/ShapeFactory.h> 00013 #include <physics/Joint.h> 00014 #include <physics/JointFactory.h> 00015 #include <physics/CollisionPoint.h> 00016 #include <physics/CollisionEvent.h> 00017 #include <physics/CollisionEventReceiver.h> 00018 #include <physics/PhysicsDriver.h> 00019 #include <physics/PhysicsManager.h> 00020 00021 #endif // _GAMESCENE_H_
The KG Game Engine
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