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#include <EngineConfig.h>#include <core/Types.h>#include <core/Vector3d.h>#include <resource/Resource.h>#include <string>#include <list>Go to the source code of this file.
Classes | |
| class | physics::BodyData |
Namespaces | |
| namespace | physics |
In this namespace can be found physics management classes. | |
| namespace | resource |
In this namespace can be found resource management classes like ResoureceManager, Resource and so on. | |
Enumerations | |
| enum | physics::BodyType { physics::BT_DYNAMIC, physics::BT_STATIC, physics::BT_KINEMATIC, physics::BT_COUNT } |
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The KG Game Engine
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