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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/PixelBuffer.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _PIXEL_BUFFER_H_
00004 #define _PIXEL_BUFFER_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <resource/Buffer.h>
00009 #include <resource/PixelFormat.h>
00010 
00011 namespace render
00012 {
00013 
00015 class ENGINE_PUBLIC_EXPORT PixelBuffer : public resource::Buffer
00016 {
00017 public:
00018 
00019         PixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer);
00020 
00021         virtual ~PixelBuffer();
00022 
00024         u32 getWidth();
00025 
00027         u32 getHeight();
00028 
00030         u32 getDepth();
00031 
00033         resource::PixelFormat getPixelFormat() const;
00034 
00035 protected:
00036         
00037         u32 mWidth;
00038         u32 mHeight;
00039         u32 mDepth;
00040 
00041         resource::PixelFormat mPixelFormat;
00042 };
00043 
00044 }// end namespace render
00045 
00046 #endif// _PIXELBUFFER_H_

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)