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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/RenderWindow.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _RENDER_WINDOW_H_
00004 #define _RENDER_WINDOW_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <render/RenderTarget.h>
00009 
00010 #include <string>
00011 
00012 namespace render
00013 {
00014 
00031 class ENGINE_PUBLIC_EXPORT RenderWindow: public RenderTarget
00032 {
00033 public:
00034         
00044         virtual void create(u32 width, u32 height, u32 colorDepth, bool fullScreen, u32 left, u32 top, bool depthBuffer, void* windowId = NULL) = 0;
00045 
00050         virtual void setFullscreen(bool fullScreen, u32 width, u32 height);
00051 
00053         virtual void destroy() = 0;
00054 
00056         virtual void resize(u32 width, u32 height) = 0;
00057 
00059         virtual void reposition(s32 left, s32 top) = 0;
00060 
00070         virtual bool isVisible() const;
00071 
00073         virtual void setVisible(bool visible);
00074 
00075         virtual bool isActive() const;
00076 
00078         virtual bool isClosed() const = 0;
00079 
00097         virtual void swapBuffers(bool waitForVSync = true) = 0;
00098 
00099         virtual void setCaption(const std::string& text) = 0;
00100 
00102         virtual void windowMovedOrResized();
00103 
00105         virtual bool isFullScreen();
00106 
00109         virtual void getMetrics(u32& width, u32& height, u32& colorDepth, s32& left, s32& top);
00110 
00111 protected:
00112 
00113         virtual void updateImpl(f32 elapsedTime);
00114 
00115         bool mIsFullScreen;
00116 
00117         s32 mLeft;
00118         s32 mTop;
00119 
00120         void* mWindowId;
00121 };
00122 
00123 } // end namespace render
00124 
00125 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by Doxygen (1.7.4)