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#include <EngineConfig.h>
#include <core/Types.h>
#include <platform/Timer.h>
#include <platform/PlatformManager.h>
#include <render/RenderTargetEventReceiver.h>
#include <engine/Object.h>
#include <list>
#include <map>
Go to the source code of this file.
Classes | |
struct | render::RenderTarget::FrameStats |
class | render::RenderTarget |
Namespaces | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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