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#include <render/TextOverlay.h>
#include <render/Font.h>
#include <render/VertexBuffer.h>
#include <render/IndexBuffer.h>
#include <render/RenderManager.h>
#include <resource/Resource.h>
#include <resource/ResourceManager.h>
Namespaces | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Defines | |
#define | DEFAULT_INITIAL_CHARS 12 |
#define | POS_TEX_BINDING 0 |
#define | UNICODE_CR 0x000D |
#define | UNICODE_LF 0x000A |
#define | UNICODE_NEL 0x0085 |
#define | UNICODE_SPACE 0x0020 |
#define | UNICODE_ZERO 0x0030 |
#define DEFAULT_INITIAL_CHARS 12 |
Referenced by render::TextOverlay::initializeImpl().
#define POS_TEX_BINDING 0 |
#define UNICODE_CR 0x000D |
Referenced by render::TextOverlay::updatePositionBinding().
#define UNICODE_LF 0x000A |
Referenced by render::TextOverlay::updatePositionBinding().
#define UNICODE_NEL 0x0085 |
Referenced by render::TextOverlay::updatePositionBinding().
#define UNICODE_SPACE 0x0020 |
Referenced by render::TextOverlay::updatePositionBinding().
#define UNICODE_ZERO 0x0030 |
Referenced by render::TextOverlay::updatePositionBinding().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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