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E:/Programming/MyProject/K_Game_hg/GameEngine/src/render/TextOverlay.cpp File Reference
#include <render/TextOverlay.h>
#include <render/Font.h>
#include <render/VertexBuffer.h>
#include <render/IndexBuffer.h>
#include <render/RenderManager.h>
#include <resource/Resource.h>
#include <resource/ResourceManager.h>

Namespaces

namespace  render
 

In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on.


Defines

#define DEFAULT_INITIAL_CHARS   12
#define POS_TEX_BINDING   0
#define UNICODE_CR   0x000D
#define UNICODE_LF   0x000A
#define UNICODE_NEL   0x0085
#define UNICODE_SPACE   0x0020
#define UNICODE_ZERO   0x0030

Define Documentation

#define DEFAULT_INITIAL_CHARS   12
#define POS_TEX_BINDING   0
#define UNICODE_CR   0x000D
#define UNICODE_LF   0x000A
#define UNICODE_NEL   0x0085
#define UNICODE_SPACE   0x0020
#define UNICODE_ZERO   0x0030

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by Doxygen (1.7.4)