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#include <render/TextOverlay.h>#include <render/Font.h>#include <render/VertexBuffer.h>#include <render/IndexBuffer.h>#include <render/RenderManager.h>#include <resource/Resource.h>#include <resource/ResourceManager.h>| Namespaces | |
| namespace | render | 
| In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
| Defines | |
| #define | DEFAULT_INITIAL_CHARS 12 | 
| #define | POS_TEX_BINDING 0 | 
| #define | UNICODE_CR 0x000D | 
| #define | UNICODE_LF 0x000A | 
| #define | UNICODE_NEL 0x0085 | 
| #define | UNICODE_SPACE 0x0020 | 
| #define | UNICODE_ZERO 0x0030 | 
| #define DEFAULT_INITIAL_CHARS 12 | 
Referenced by render::TextOverlay::initializeImpl().
| #define POS_TEX_BINDING 0 | 
| #define UNICODE_CR 0x000D | 
Referenced by render::TextOverlay::updatePositionBinding().
| #define UNICODE_LF 0x000A | 
Referenced by render::TextOverlay::updatePositionBinding().
| #define UNICODE_NEL 0x0085 | 
Referenced by render::TextOverlay::updatePositionBinding().
| #define UNICODE_SPACE 0x0020 | 
Referenced by render::TextOverlay::updatePositionBinding().
| #define UNICODE_ZERO 0x0030 | 
Referenced by render::TextOverlay::updatePositionBinding().
| 
	
		
		
		The KG Game Engine 
		Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by 
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