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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _VECTOR_4D_H_ 00004 #define _VECTOR_4D_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 00009 namespace core 00010 { 00011 00012 class vector3d; 00013 00016 class ENGINE_PUBLIC_EXPORT vector4d 00017 { 00018 public: 00019 00020 vector4d(); 00021 vector4d(f32 nx, f32 ny, f32 nz, f32 nw); 00022 vector4d(const vector4d& other); 00023 vector4d(const vector3d& other); 00024 00025 vector4d operator-() const; 00026 00027 vector4d& operator=(const vector4d& other); 00028 00029 vector4d operator+(const vector4d& other) const; 00030 vector4d& operator+=(const vector4d& other); 00031 00032 vector4d operator-(const vector4d& other) const; 00033 vector4d& operator-=(const vector4d& other); 00034 00035 vector4d operator*(const vector4d& other) const; 00036 vector4d& operator*=(const vector4d& other); 00037 vector4d operator*(const f32 v) const; 00038 vector4d& operator*=(const f32 v); 00039 00040 vector4d operator/(const vector4d& other) const; 00041 vector4d& operator/=(const vector4d& other); 00042 vector4d operator/(const f32 v) const; 00043 vector4d& operator/=(const f32 v); 00044 00045 bool operator==(const vector4d& other) const; 00046 bool operator!=(const vector4d& other) const; 00047 00048 void set(const f32 nx, const f32 ny, const f32 nz, const f32 nw); 00049 void set(const vector4d& other); 00050 00051 f32* get(); 00052 const f32* get() const; 00053 00055 void invert(); 00056 00058 vector4d& normalize(); 00059 00061 f32 getLength() const; 00062 00066 f32 getLengthSQ() const; 00067 00069 void setLength(f32 newLength); 00070 00072 f32 dotProduct(const vector4d& other) const; 00073 00076 f32 getDistanceFrom(const vector4d& other) const; 00077 00080 f32 getDistanceFromSQ(const vector4d& other) const; 00081 00082 f32 X, Y, Z, W; 00083 }; 00084 00085 } // end namespace core 00086 00087 #endif
The KG Game Engine
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