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#include <Aabox3d.h>
Public Member Functions | |
aabox3d () | |
aabox3d (const vector3d &min, const vector3d &max) | |
aabox3d (f32 minx, f32 miny, f32 minz, f32 maxx, f32 maxy, f32 maxz) | |
aabox3d (const vector3d &init) | |
void | addInternalBox (const aabox3d &b) |
void | addInternalPoint (const vector3d &p) |
void | addInternalPoint (f32 x, f32 y, f32 z) |
vector3d | getCenter () const |
returns center of the bounding box | |
void | getEdges (vector3d *edges) const |
vector3d | getExtent () const |
returns extent of the box | |
bool | isEmpty () const |
bool | operator!= (const aabox3d &other) const |
bool | operator== (const aabox3d &other) const |
void | repair () |
repairs the box, if for example MinEdge and MaxEdge are swapped. | |
void | reset (const vector3d &initValue) |
Resets the bounding box. | |
void | reset (f32 x, f32 y, f32 z) |
Resets the bounding box. | |
void | reset (const aabox3d &initValue) |
Resets the bounding box. | |
Public Attributes | |
vector3d | MaxEdge |
vector3d | MinEdge |
Axis aligned box in 3d dimensional space. Has some useful methods used with occlusion culling or clipping.
core::aabox3d::aabox3d | ( | ) |
core::aabox3d::aabox3d | ( | const vector3d & | init | ) |
void core::aabox3d::addInternalBox | ( | const aabox3d & | b | ) |
Adds an other bounding box to the bounding box, causing it to grow bigger, if the box is outside of the box
b,: | Other bounding box to add into this box. |
References addInternalPoint(), MaxEdge, and MinEdge.
Adds a point to the bounding box, causing it to grow bigger, if point is outside of the box.
x,: | X Coordinate of the point to add to this box. |
y,: | Y Coordinate of the point to add to this box. |
z,: | Z Coordinate of the point to add to this box. |
References MaxEdge, MinEdge, core::vector3d::X, core::vector3d::Y, and core::vector3d::Z.
Referenced by addInternalBox(), addInternalPoint(), and core::matrix4::transformBox().
void core::aabox3d::addInternalPoint | ( | const vector3d & | p | ) |
Adds a point to the bounding box, causing it to grow bigger, if point is outside of the box
p,: | Point to add into the box. |
References addInternalPoint(), core::vector3d::X, core::vector3d::Y, and core::vector3d::Z.
vector3d core::aabox3d::getCenter | ( | ) | const |
void core::aabox3d::getEdges | ( | vector3d * | edges | ) | const |
stores all 8 edges of the box into a array
edges,: | Pointer to array of 8 edges |
Edges are stored in this way: /1--------/3 / | / | / | / | 5---------7 | | 0- - -| -2 | / | / |/ | / 4---------6/
References MaxEdge, MinEdge, core::vector3d::set(), core::vector3d::X, core::vector3d::Y, and core::vector3d::Z.
Referenced by render::Frustum::isVisible(), and core::matrix4::transformBox().
vector3d core::aabox3d::getExtent | ( | ) | const |
bool core::aabox3d::isEmpty | ( | ) | const |
returns if the box is empty, which means that there is no space within the min and the max edge.
References core::EPSILON, MaxEdge, MinEdge, core::vector3d::X, core::vector3d::Y, and core::vector3d::Z.
bool core::aabox3d::operator!= | ( | const aabox3d & | other | ) | const [inline] |
bool core::aabox3d::operator== | ( | const aabox3d & | other | ) | const [inline] |
void core::aabox3d::repair | ( | ) |
repairs the box, if for example MinEdge and MaxEdge are swapped.
References MaxEdge, MinEdge, core::vector3d::X, core::vector3d::Y, and core::vector3d::Z.
Resets the bounding box.
References MaxEdge, MinEdge, and core::vector3d::set().
Referenced by core::matrix4::transformBox().
void core::aabox3d::reset | ( | const aabox3d & | initValue | ) |
Resets the bounding box.
void core::aabox3d::reset | ( | const vector3d & | initValue | ) |
Referenced by addInternalBox(), addInternalPoint(), getCenter(), getEdges(), getExtent(), isEmpty(), operator!=(), operator==(), repair(), and reset().
Referenced by addInternalBox(), addInternalPoint(), getCenter(), getEdges(), getExtent(), isEmpty(), operator!=(), operator==(), repair(), and reset().
The KG Game Engine
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