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#include <KeyEventReceiver.h>
Public Member Functions | |
virtual void | keyPressed (KeyEvent &event) |
virtual void | keyReleased (KeyEvent &event) |
virtual | ~KeyEventReceiver () |
Interface class for creating an event receiver and adding it to a renderwindow, to set that renderwindow to receive keyboard events.
input::KeyEventReceiver::~KeyEventReceiver | ( | ) | [virtual] |
void input::KeyEventReceiver::keyPressed | ( | KeyEvent & | event | ) | [virtual] |
Called if a key is pressed.
event,: | Reference to a KeyEvent object, to get information about the event. |
void input::KeyEventReceiver::keyReleased | ( | KeyEvent & | event | ) | [virtual] |
Called if a key is released.
event,: | Reference to a KeyEvent object, to get information about the event. |
The KG Game Engine
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