, including all inherited members.
addCollisionEventReceiver(CollisionEventReceiver *newEventReceiver) | physics::PhysicsManager | |
addDependency(Object *object) | engine::Object | |
createBody(const std::string &bodyFilename, scene::Node *parent=NULL) | physics::PhysicsManager | |
createBody(const std::string &name, const std::string &bodyFilename, scene::Node *parent=NULL) | physics::PhysicsManager | |
createBody(BodyData *bodyData, scene::Node *parent=NULL) | physics::PhysicsManager | |
createBody(const std::string &name, BodyData *bodyData, scene::Node *parent=NULL) | physics::PhysicsManager | |
createJoint(JointType type) | physics::PhysicsManager | |
createJoint(const std::string &name, JointType type) | physics::PhysicsManager | |
createMaterial(const std::string &materialFilename) | physics::PhysicsManager | |
createShape(ShapeType type) | physics::PhysicsManager | |
fireCollisionEnded(Body *body1, Body *body2) | physics::PhysicsManager | [private, static] |
fireCollisionStarted(Body *body1, Body *body2, const std::vector< CollisionPoint * > &points) | physics::PhysicsManager | [private, static] |
fireCollisionUpdate(Body *body1, Body *body2, const std::vector< CollisionPoint * > &points) | physics::PhysicsManager | [private, static] |
getBody(const u32 &id) | physics::PhysicsManager | |
getID() const | engine::Object | |
getInstance() | physics::PhysicsManager | [static] |
getJoint(const u32 &id) | physics::PhysicsManager | |
getName() const | engine::Object | |
getNumberOfBodies() const | physics::PhysicsManager | |
getNumberOfJoints() const | physics::PhysicsManager | |
getObjectType() const | engine::Object | |
initialize() | physics::PhysicsManager | |
initializeImpl() | physics::PhysicsManager | [protected, virtual] |
isInitialized() const | engine::Object | |
mBodies | physics::PhysicsManager | [protected] |
mBodyFactory | physics::PhysicsManager | [protected] |
mChangeableName | engine::Object | [protected] |
mCollisionAccuracy | physics::PhysicsManager | [protected] |
mCollisionEvent | physics::PhysicsManager | [protected, static] |
mCollisionEventReceivers | physics::PhysicsManager | [protected, static] |
mDefaultBodyDataFactory | physics::PhysicsManager | [protected] |
mDependencyObjects | engine::Object | [protected] |
mGravity | physics::PhysicsManager | [protected] |
mHardware | physics::PhysicsManager | [protected] |
mID | engine::Object | [protected] |
mIndexCounter | engine::Object | [protected, static] |
mIsInitialized | engine::Object | [protected] |
mJointFactory | physics::PhysicsManager | [protected] |
mJoints | physics::PhysicsManager | [protected] |
mMaterials | physics::PhysicsManager | [protected] |
mName | engine::Object | [protected] |
mObjectType | engine::Object | [protected] |
mPhysicsDriver | physics::PhysicsManager | [protected] |
ms_Singleton | core::Singleton< PhysicsManager > | [protected, static] |
mShapeFactory | physics::PhysicsManager | [protected] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
mSolverAccuracy | physics::PhysicsManager | [protected] |
mUpdatePhysics | physics::PhysicsManager | [protected] |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
PhysicsDriver class | physics::PhysicsManager | [friend] |
PhysicsManager() | physics::PhysicsManager | |
registerDefaultFactories() | physics::PhysicsManager | |
removeAllBodies() | physics::PhysicsManager | |
removeAllDependencies() | engine::Object | |
removeAllJoints() | physics::PhysicsManager | |
removeBody(Body *actor) | physics::PhysicsManager | |
removeBody(const u32 &id) | physics::PhysicsManager | |
removeBodyFactory() | physics::PhysicsManager | |
removeCollisionEventReceiver(CollisionEventReceiver *oldEventReceiver) | physics::PhysicsManager | |
removeDefaultFactories() | physics::PhysicsManager | |
removeDependency(Object *object) | engine::Object | |
removeJoint(Joint *joint) | physics::PhysicsManager | |
removeJoint(const u32 &id) | physics::PhysicsManager | |
removeJointFactory() | physics::PhysicsManager | |
removePhysicsDriver() | physics::PhysicsManager | |
removeShapeFactory() | physics::PhysicsManager | |
setBodyFactory(BodyFactory *factory) | physics::PhysicsManager | |
setCollisionAccuracy(f32 accuracy) | physics::PhysicsManager | |
setGravity(const core::vector3d &gravity) | physics::PhysicsManager | |
setHardware(bool state) | physics::PhysicsManager | |
setJointFactory(JointFactory *factory) | physics::PhysicsManager | |
setName(const std::string &name) | engine::Object | |
setPhysicsDriver(PhysicsDriver *driver) | physics::PhysicsManager | |
setShapeFactory(ShapeFactory *factory) | physics::PhysicsManager | |
setSolverAccuracy(f32 accuracy) | physics::PhysicsManager | |
Singleton() | core::Singleton< PhysicsManager > | [inline] |
start() | physics::PhysicsManager | |
stop() | physics::PhysicsManager | |
uninitialize() | engine::Object | |
uninitializeImpl() | physics::PhysicsManager | [protected, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateImpl(f32 elapsedTime) | physics::PhysicsManager | [protected, virtual] |
~Object() | engine::Object | |
~PhysicsManager() | physics::PhysicsManager | |
~Singleton() | core::Singleton< PhysicsManager > | [inline] |