, including all inherited members.
| addCollisionEventReceiver(CollisionEventReceiver *newEventReceiver) | physics::PhysicsManager | |
| addDependency(Object *object) | engine::Object | |
| createBody(const std::string &bodyFilename, scene::Node *parent=NULL) | physics::PhysicsManager | |
| createBody(const std::string &name, const std::string &bodyFilename, scene::Node *parent=NULL) | physics::PhysicsManager | |
| createBody(BodyData *bodyData, scene::Node *parent=NULL) | physics::PhysicsManager | |
| createBody(const std::string &name, BodyData *bodyData, scene::Node *parent=NULL) | physics::PhysicsManager | |
| createJoint(JointType type) | physics::PhysicsManager | |
| createJoint(const std::string &name, JointType type) | physics::PhysicsManager | |
| createMaterial(const std::string &materialFilename) | physics::PhysicsManager | |
| createShape(ShapeType type) | physics::PhysicsManager | |
| fireCollisionEnded(Body *body1, Body *body2) | physics::PhysicsManager | [private, static] |
| fireCollisionStarted(Body *body1, Body *body2, const std::vector< CollisionPoint * > &points) | physics::PhysicsManager | [private, static] |
| fireCollisionUpdate(Body *body1, Body *body2, const std::vector< CollisionPoint * > &points) | physics::PhysicsManager | [private, static] |
| getBody(const u32 &id) | physics::PhysicsManager | |
| getID() const | engine::Object | |
| getInstance() | physics::PhysicsManager | [static] |
| getJoint(const u32 &id) | physics::PhysicsManager | |
| getName() const | engine::Object | |
| getNumberOfBodies() const | physics::PhysicsManager | |
| getNumberOfJoints() const | physics::PhysicsManager | |
| getObjectType() const | engine::Object | |
| initialize() | physics::PhysicsManager | |
| initializeImpl() | physics::PhysicsManager | [protected, virtual] |
| isInitialized() const | engine::Object | |
| mBodies | physics::PhysicsManager | [protected] |
| mBodyFactory | physics::PhysicsManager | [protected] |
| mChangeableName | engine::Object | [protected] |
| mCollisionAccuracy | physics::PhysicsManager | [protected] |
| mCollisionEvent | physics::PhysicsManager | [protected, static] |
| mCollisionEventReceivers | physics::PhysicsManager | [protected, static] |
| mDefaultBodyDataFactory | physics::PhysicsManager | [protected] |
| mDependencyObjects | engine::Object | [protected] |
| mGravity | physics::PhysicsManager | [protected] |
| mHardware | physics::PhysicsManager | [protected] |
| mID | engine::Object | [protected] |
| mIndexCounter | engine::Object | [protected, static] |
| mIsInitialized | engine::Object | [protected] |
| mJointFactory | physics::PhysicsManager | [protected] |
| mJoints | physics::PhysicsManager | [protected] |
| mMaterials | physics::PhysicsManager | [protected] |
| mName | engine::Object | [protected] |
| mObjectType | engine::Object | [protected] |
| mPhysicsDriver | physics::PhysicsManager | [protected] |
| ms_Singleton | core::Singleton< PhysicsManager > | [protected, static] |
| mShapeFactory | physics::PhysicsManager | [protected] |
| msNextGeneratedObjectIndex | engine::Object | [protected, static] |
| mSolverAccuracy | physics::PhysicsManager | [protected] |
| mUpdatePhysics | physics::PhysicsManager | [protected] |
| Object() | engine::Object | |
| Object(const std::string &name) | engine::Object | |
| PhysicsDriver class | physics::PhysicsManager | [friend] |
| PhysicsManager() | physics::PhysicsManager | |
| registerDefaultFactories() | physics::PhysicsManager | |
| removeAllBodies() | physics::PhysicsManager | |
| removeAllDependencies() | engine::Object | |
| removeAllJoints() | physics::PhysicsManager | |
| removeBody(Body *actor) | physics::PhysicsManager | |
| removeBody(const u32 &id) | physics::PhysicsManager | |
| removeBodyFactory() | physics::PhysicsManager | |
| removeCollisionEventReceiver(CollisionEventReceiver *oldEventReceiver) | physics::PhysicsManager | |
| removeDefaultFactories() | physics::PhysicsManager | |
| removeDependency(Object *object) | engine::Object | |
| removeJoint(Joint *joint) | physics::PhysicsManager | |
| removeJoint(const u32 &id) | physics::PhysicsManager | |
| removeJointFactory() | physics::PhysicsManager | |
| removePhysicsDriver() | physics::PhysicsManager | |
| removeShapeFactory() | physics::PhysicsManager | |
| setBodyFactory(BodyFactory *factory) | physics::PhysicsManager | |
| setCollisionAccuracy(f32 accuracy) | physics::PhysicsManager | |
| setGravity(const core::vector3d &gravity) | physics::PhysicsManager | |
| setHardware(bool state) | physics::PhysicsManager | |
| setJointFactory(JointFactory *factory) | physics::PhysicsManager | |
| setName(const std::string &name) | engine::Object | |
| setPhysicsDriver(PhysicsDriver *driver) | physics::PhysicsManager | |
| setShapeFactory(ShapeFactory *factory) | physics::PhysicsManager | |
| setSolverAccuracy(f32 accuracy) | physics::PhysicsManager | |
| Singleton() | core::Singleton< PhysicsManager > | [inline] |
| start() | physics::PhysicsManager | |
| stop() | physics::PhysicsManager | |
| uninitialize() | engine::Object | |
| uninitializeImpl() | physics::PhysicsManager | [protected, virtual] |
| update(f32 elapsedTime) | engine::Object | |
| updateImpl(f32 elapsedTime) | physics::PhysicsManager | [protected, virtual] |
| ~Object() | engine::Object | |
| ~PhysicsManager() | physics::PhysicsManager | |
| ~Singleton() | core::Singleton< PhysicsManager > | [inline] |