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#include <FileSystemFactory.h>
Public Member Functions | |
virtual FileSystem * | createFileSystem (const std::string &path)=0 |
Creates a new file system. | |
virtual void | destroyFileSystem (FileSystem *fs)=0 |
Destroys a file system which was created by this factory. |
virtual FileSystem* platform::FileSystemFactory::createFileSystem | ( | const std::string & | path | ) | [pure virtual] |
Creates a new file system.
Referenced by platform::PlatformManager::createFileSystem().
virtual void platform::FileSystemFactory::destroyFileSystem | ( | FileSystem * | fs | ) | [pure virtual] |
Destroys a file system which was created by this factory.
Referenced by platform::PlatformManager::removeAllFileSystems(), and platform::PlatformManager::removeFileSystem().
The KG Game Engine
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