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In this namespace can be found platform management classes like Timer, File, and so on. More...
Classes | |
class | File |
Class for accessing a file on disk. More... | |
class | FileSystem |
class | FileSystemFactory |
class | Mutex |
Class for non-recursive mutex. More... | |
class | PlatformDriver |
class | PlatformManager |
class | ReadWriteMutex |
Class for read/write mutex. More... | |
class | RecursiveMutex |
Class for recursive mutex. More... | |
class | Thread |
Class for all typed of threads. More... | |
class | Timer |
Interface for getting the current time. More... | |
Typedefs | |
typedef FileSystem *ENGINE_CALLBACK | FILESYSTEM_FACTORY (const std::string &filename, const std::string &type) |
typedef void(ENGINE_CALLBACK * | FILESYSTEM_RELEASE )(FileSystem *fs) |
Enumerations | |
enum | CpuTechnology { CT_FPU = 0x01, CT_MMX = 0x02, CT_SSE = 0x03, CT_SSE2 = 0x04, CT_SSE3 = 0x05, CT_3DNOW = 0x06, CT_E3DNOW = 0x07, CT_CMOV = 0x08, CT_FCMOV = 0x09, CT_RDTSC = 0x0A, CT_HT = 0x0B, CT_EST = 0x0C, CT_ALTIVEC = 0x0D } |
Enumeration of supported by CPU technologies. More... | |
enum | FileAccess { FA_READ = 1, FA_WRITE = 2, FA_CREATE = 4, FA_APPEND = 8 } |
enum | ThreadPriority { TP_LOWEST, TP_LOW, TP_NORMAL, TP_HIGH, TP_HIGHEST } |
typedef FileSystem* ENGINE_CALLBACK platform::FILESYSTEM_FACTORY(const std::string &filename, const std::string &type) |
typedef void(ENGINE_CALLBACK * platform::FILESYSTEM_RELEASE)(FileSystem *fs) |
enum platform::FileAccess |
File access modes. there is no write-only mode without truncating the file in fopen. create only and write only will open the file in write only mode but truncate it!
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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