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#include <HardwareVertexBuffer.h>
Public Member Functions | |
HardwareVertexBuffer (u32 vertexSize, u32 numVertices, resource::BufferUsage usage, bool useShadowBuffer) | |
virtual | ~HardwareVertexBuffer () |
render::HardwareVertexBuffer::HardwareVertexBuffer | ( | u32 | vertexSize, |
u32 | numVertices, | ||
resource::BufferUsage | usage, | ||
bool | useShadowBuffer | ||
) |
render::HardwareVertexBuffer::~HardwareVertexBuffer | ( | ) | [virtual] |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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