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#include <Script.h>
Public Member Functions | |
const u8 * | getData () const |
Script (const std::string &name, resource::Serializer *serializer) | |
virtual | ~Script () |
Protected Member Functions | |
void | initProperties () |
bool | loadImpl () |
void | unloadImpl () |
Protected Attributes | |
u8 * | mBuffer |
Defines a script resource. Author: Kat'Oun version: 1.0
script::Script::Script | ( | const std::string & | name, |
resource::Serializer * | serializer | ||
) |
References initProperties(), resource::Resource::mResourceType, and resource::RT_RESOURCE_SCRIPT.
script::Script::~Script | ( | ) | [virtual] |
void script::Script::initProperties | ( | ) | [protected] |
bool script::Script::loadImpl | ( | ) | [protected, virtual] |
Reimplemented from resource::Resource.
References mBuffer, and resource::Resource::mDataStream.
void script::Script::unloadImpl | ( | ) | [protected, virtual] |
Reimplemented from resource::Resource.
References mBuffer.
u8* script::Script::mBuffer [protected] |
Referenced by getData(), initProperties(), loadImpl(), and unloadImpl().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by
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