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Struct containing information about a game event. More...
#include <EngineEvent.h>
Public Member Functions | |
EngineEvent () | |
Public Attributes | |
f32 | timeSinceLastUpdate |
Elapsed time in seconds since the last update. |
Struct containing information about a game event.
engine::EngineEvent::EngineEvent | ( | ) |
References timeSinceLastUpdate.
Elapsed time in seconds since the last update.
Referenced by EngineEvent(), engine::EngineManager::fireEngineUpdateEnded(), engine::EngineManager::fireEngineUpdateStarted(), and engine::EngineManager::updateImpl().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by
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