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Struct containing information about a load event. More...
#include <LoadEvent.h>
Public Member Functions | |
| LoadEvent () | |
Public Attributes | |
| u32 | loadedSize | 
| Loaded size within the total size.   | |
| u32 | totalSize | 
| Total size to be loaded.   | |
Struct containing information about a load event.
| resource::LoadEvent::LoadEvent | ( | ) | 
References loadedSize, and totalSize.
Loaded size within the total size.
Referenced by resource::ResourceManager::fireLoadEnded(), resource::ResourceManager::fireLoadStarted(), resource::ResourceManager::fireLoadUpdate(), and LoadEvent().
Total size to be loaded.
Referenced by resource::ResourceManager::fireLoadEnded(), resource::ResourceManager::fireLoadStarted(), resource::ResourceManager::fireLoadUpdate(), and LoadEvent().
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		The KG Game Engine 
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