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Struct containing information about a load event. More...
#include <LoadEvent.h>
Public Member Functions | |
LoadEvent () | |
Public Attributes | |
u32 | loadedSize |
Loaded size within the total size. | |
u32 | totalSize |
Total size to be loaded. |
Struct containing information about a load event.
resource::LoadEvent::LoadEvent | ( | ) |
References loadedSize, and totalSize.
Loaded size within the total size.
Referenced by resource::ResourceManager::fireLoadEnded(), resource::ResourceManager::fireLoadStarted(), resource::ResourceManager::fireLoadUpdate(), and LoadEvent().
Total size to be loaded.
Referenced by resource::ResourceManager::fireLoadEnded(), resource::ResourceManager::fireLoadStarted(), resource::ResourceManager::fireLoadUpdate(), and LoadEvent().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:09 by
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