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render::DebugRenderable Class Reference

#include <DebugRenderable.h>

Inheritance diagram for render::DebugRenderable:
render::Renderable scene::Node engine::Object

List of all members.

Public Member Functions

 DebugRenderable (scene::Node *parent)
 DebugRenderable (const std::string &name, scene::Node *parent)
MaterialgetMaterial () const
void getRenderOperation (RenderOperation &ro)
 ~DebugRenderable ()

Protected Member Functions

void initializeGeometry ()
void initProperties ()

Protected Attributes

 Face index data.
 Dedicated vertex data.

Static Protected Attributes

static u32 msNextGeneratedDebugRenderableIndex = 0

Constructor & Destructor Documentation

render::DebugRenderable::DebugRenderable ( scene::Node parent)
render::DebugRenderable::DebugRenderable ( const std::string &  name,
scene::Node parent 
render::DebugRenderable::~DebugRenderable ( )

Member Function Documentation

Material * render::DebugRenderable::getMaterial ( ) const [virtual]

Reimplemented from render::Renderable.

References mMaterial.

void render::DebugRenderable::getRenderOperation ( RenderOperation ro) [virtual]
void render::DebugRenderable::initializeGeometry ( ) [protected]
void render::DebugRenderable::initProperties ( ) [protected]

Member Data Documentation

Face index data.

Referenced by getRenderOperation(), and initializeGeometry().

Dedicated vertex data.

Referenced by getRenderOperation(), and initializeGeometry().

The documentation for this class was generated from the following files:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)