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#include <RenderOperation.h>
Public Member Functions | |
| RenderOperation () | |
Public Attributes | |
| IndexData * | indexData |
| Index data - only valid if useIndexes is true. | |
| OperationType | operationType |
| The type of rendering operation. | |
| bool | useIndexes |
| Specifies whether to use indexes to determine the vertices to use as input. | |
| VertexData * | vertexData |
| Vertex source data. | |
| render::RenderOperation::RenderOperation | ( | ) |
References indexData, operationType, render::OT_TRIANGLE_LIST, useIndexes, and vertexData.
Index data - only valid if useIndexes is true.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
The type of rendering operation.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
Specifies whether to use indexes to determine the vertices to use as input.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
Vertex source data.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
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The KG Game Engine
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