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E:/Programming/MyProject/K_Game_hg/GameEngine/include/physics/CollisionPoint.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _COLLISION_POINT_H_
00004 #define _COLLISION_POINT_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <core/Vector3d.h>
00009 
00010 namespace physics
00011 {
00012 
00014 struct ENGINE_PUBLIC_EXPORT CollisionPoint
00015 {
00016         CollisionPoint();
00017 
00019         core::vector3d mCollisionPosition;
00020 
00022         core::vector3d mCollisionNormal;
00023 
00025         f32 mDistance;
00026 
00028         f32 mImpulse;
00029 
00031         core::vector3d mImpulseLateral1;
00032 
00034         core::vector3d mImpulseLateral2;
00035 };
00036 
00037 } // end namespace physics
00038 
00039 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)