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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _COLLISION_POINT_H_ 00004 #define _COLLISION_POINT_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <core/Vector3d.h> 00009 00010 namespace physics 00011 { 00012 00014 struct ENGINE_PUBLIC_EXPORT CollisionPoint 00015 { 00016 CollisionPoint(); 00017 00019 core::vector3d mCollisionPosition; 00020 00022 core::vector3d mCollisionNormal; 00023 00025 f32 mDistance; 00026 00028 f32 mImpulse; 00029 00031 core::vector3d mImpulseLateral1; 00032 00034 core::vector3d mImpulseLateral2; 00035 }; 00036 00037 } // end namespace physics 00038 00039 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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