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#include <render/DebugRenderable.h>
#include <render/VertexBuffer.h>
#include <render/IndexBuffer.h>
#include <render/Material.h>
#include <render/RenderManager.h>
#include <resource/ResourceManager.h>
#include <core/Utils.h>
Namespaces | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Defines | |
#define | POSITION_BINDING 0 |
#define | TEXCOORD_BINDING 1 |
#define POSITION_BINDING 0 |
Referenced by render::DebugRenderable::initializeGeometry().
#define TEXCOORD_BINDING 1 |
Referenced by render::DebugRenderable::initializeGeometry().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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