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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _HARDWARE_PIXEL_BUFFER_H_ 00004 #define _HARDWARE_PIXEL_BUFFER_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <render/PixelBuffer.h> 00009 00010 namespace render 00011 { 00012 00013 class ENGINE_PUBLIC_EXPORT HardwarePixelBuffer : public PixelBuffer 00014 { 00015 public: 00016 00017 HardwarePixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer); 00018 00019 virtual ~HardwarePixelBuffer(); 00020 }; 00021 00022 }// end namespace render 00023 00024 #endif// _HARDWAREPIXELBUFFER_H_
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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