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#include <HardwarePixelBuffer.h>
Public Member Functions | |
| HardwarePixelBuffer (u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer) | |
| virtual | ~HardwarePixelBuffer () |
| render::HardwarePixelBuffer::HardwarePixelBuffer | ( | u32 | width, |
| u32 | height, | ||
| u32 | depth, | ||
| resource::PixelFormat | format, | ||
| resource::BufferUsage | usage, | ||
| bool | useShadowBuffer | ||
| ) |
| render::HardwarePixelBuffer::~HardwarePixelBuffer | ( | ) | [virtual] |
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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(1.7.4)
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