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#include <HardwarePixelBuffer.h>
Public Member Functions | |
HardwarePixelBuffer (u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer) | |
virtual | ~HardwarePixelBuffer () |
render::HardwarePixelBuffer::HardwarePixelBuffer | ( | u32 | width, |
u32 | height, | ||
u32 | depth, | ||
resource::PixelFormat | format, | ||
resource::BufferUsage | usage, | ||
bool | useShadowBuffer | ||
) |
render::HardwarePixelBuffer::~HardwarePixelBuffer | ( | ) | [virtual] |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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