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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _KEYBOARD_H_ 00004 #define _KEYBOARD_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <input/InputDevice.h> 00009 00010 #include <list> 00011 00012 namespace input 00013 { 00014 00015 class KeyEventReceiver; 00016 class KeyEvent; 00017 enum KeyCode; 00018 enum KeyModifier; 00019 00021 class ENGINE_PUBLIC_EXPORT Keyboard : public InputDevice 00022 { 00023 public: 00024 00026 Keyboard(); 00027 00029 virtual ~Keyboard(); 00030 00032 virtual bool isKeyDown(KeyCode key) = 0; 00033 00035 bool isModifierDown(KeyModifier modifier); 00036 00037 void addKeyEventReceiver(input::KeyEventReceiver* newEventReceiver); 00038 void removeKeyEventReceiver(input::KeyEventReceiver* oldEventReceiver); 00039 00040 protected: 00041 00042 void initProperties(); 00043 00045 std::list<input::KeyEventReceiver*> mKeyEventReceivers; 00046 00047 KeyEvent* mEvent; 00048 00050 u32 mModifiers; 00051 }; 00052 00053 } // end namespace input 00054 00055 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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