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Classes | |
class | engine::Plugin |
Namespaces | |
namespace | engine |
Everything in the Engine can be found in this namespace and very important, the class GameManager. | |
Defines | |
#define | DYNLIB_GETSYM(a, b) GetProcAddress( a, b ) |
#define | DYNLIB_HANDLE hInstance |
#define | DYNLIB_LOAD(a) LoadLibraryEx( a, NULL, LOAD_WITH_ALTERED_SEARCH_PATH ) |
#define | DYNLIB_UNLOAD(a) !FreeLibrary( a ) |
Typedefs | |
typedef void(* | engine::DLL_LOAD_PLUGIN )() |
typedef void(* | engine::DLL_UNLOAD_PLUGIN )() |
typedef struct HINSTANCE__ * | hInstance |
#define DYNLIB_GETSYM | ( | a, | |
b | |||
) | GetProcAddress( a, b ) |
Referenced by engine::Plugin::getSymbol().
#define DYNLIB_HANDLE hInstance |
Referenced by engine::Plugin::load().
#define DYNLIB_LOAD | ( | a | ) | LoadLibraryEx( a, NULL, LOAD_WITH_ALTERED_SEARCH_PATH ) |
Referenced by engine::Plugin::load().
#define DYNLIB_UNLOAD | ( | a | ) | !FreeLibrary( a ) |
Referenced by engine::Plugin::unload().
typedef struct HINSTANCE__* hInstance |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by
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