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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/RenderDriver.h File Reference
#include <EngineConfig.h>
#include <core/Types.h>
#include <core/Matrix4.h>
#include <render/Material.h>
#include <render/BlendMode.h>
#include <render/Color.h>
#include <render/RenderOperation.h>
#include <vector>

Go to the source code of this file.

Classes

class  render::RenderDriver

Namespaces

namespace  core
 

In this namespace can be found basic classes like vectors, planes, arrays, lists and so on.


namespace  render
 

In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on.


namespace  resource
 

In this namespace can be found resource management classes like ResoureceManager, Resource and so on.


Defines

#define GAME_MAX_SIMULTANEOUS_LIGHTS   8
 Define max number of lights allowed per pass.
#define GAME_MAX_TEXTURE_LAYERS   16
 Define max number of texture layers allowed per pass on any card.

Define Documentation

#define GAME_MAX_SIMULTANEOUS_LIGHTS   8

Define max number of lights allowed per pass.

Referenced by render::RenderDriver::RenderDriver().

#define GAME_MAX_TEXTURE_LAYERS   16

Define max number of texture layers allowed per pass on any card.

Referenced by render::RenderManager::setMaterial().


The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by Doxygen (1.7.4)