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#include <EngineConfig.h>#include <core/Types.h>#include <core/Matrix4.h>#include <render/Material.h>#include <render/BlendMode.h>#include <render/Color.h>#include <render/RenderOperation.h>#include <vector>Go to the source code of this file.
Classes | |
| class | render::RenderDriver |
Namespaces | |
| namespace | core |
In this namespace can be found basic classes like vectors, planes, arrays, lists and so on. | |
| namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
| namespace | resource |
In this namespace can be found resource management classes like ResoureceManager, Resource and so on. | |
Defines | |
| #define | GAME_MAX_SIMULTANEOUS_LIGHTS 8 |
| Define max number of lights allowed per pass. | |
| #define | GAME_MAX_TEXTURE_LAYERS 16 |
| Define max number of texture layers allowed per pass on any card. | |
| #define GAME_MAX_SIMULTANEOUS_LIGHTS 8 |
Define max number of lights allowed per pass.
Referenced by render::RenderDriver::RenderDriver().
| #define GAME_MAX_TEXTURE_LAYERS 16 |
Define max number of texture layers allowed per pass on any card.
Referenced by render::RenderManager::setMaterial().
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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