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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _TEXTURE_H_ 00004 #define _TEXTURE_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <render/TextureDefines.h> 00009 #include <resource/Resource.h> 00010 00011 #include <string> 00012 00013 namespace resource 00014 { 00015 class Serializer; 00016 enum PixelFormat; 00017 } 00018 00019 namespace render 00020 { 00021 00026 class ENGINE_PUBLIC_EXPORT Texture : public resource::Resource 00027 { 00028 public: 00029 00030 Texture(const std::string& name, resource::Serializer* serializer); 00031 virtual ~Texture(); 00032 00034 void setTextureType(const TextureType& type); 00035 00037 TextureType getTextureType(); 00038 00040 void setBuffer(u8* buffer, u32 size); 00041 00043 void setWidth(u32 width); 00044 00046 u32 getWidth(); 00047 00049 void setHeight(u32 height); 00050 00052 u32 getHeight(); 00053 00055 void setDepth(u32 depth); 00056 00058 u32 getDepth(); 00059 00061 void setFlags(s32 flags); 00062 00064 s32 getFlags(); 00065 00067 void setPixelSize(u8 size); 00068 00070 u8 getPixelSize(); 00071 00073 void setNumMipMaps(u32 num); 00074 00076 u32 getNumMipMaps(); 00077 00079 void setPixelFormat(const resource::PixelFormat& format); 00080 00082 resource::PixelFormat getPixelFormat() const; 00083 00085 void hasAlpha(bool alpha); 00086 00088 bool hasAlpha(); 00089 00090 protected: 00091 00092 void initProperties(); 00093 virtual void unloadImpl(); 00094 00095 TextureType mTextureType; 00096 00097 resource::PixelFormat mPixelFormat; 00098 00099 u8* mBuffer; 00100 u32 mSize; 00101 00102 u32 mWidth; 00103 u32 mHeight; 00104 u32 mDepth; 00105 00106 s32 mFlags; 00107 u8 mPixelSize; 00108 00109 u32 mNumMipmaps; 00110 00111 bool mHasAlpha; 00112 }; 00113 00114 } // end namespace render 00115 00116 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by
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