Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
Sphere. More...
#include <Sphere3d.h>
Public Member Functions | |
bool | operator!= (const sphere3d &other) const |
sphere3d & | operator= (const sphere3d &other) |
bool | operator== (const sphere3d &other) const |
void | set (const sphere3d &s) |
void | set (const vector3d center, const f32 radius) |
sphere3d (const vector3d ¢er, const f32 radius) | |
sphere3d () | |
sphere3d (const sphere3d &other) | |
Public Attributes | |
vector3d | Center |
f32 | Radius |
Sphere.
core::sphere3d::sphere3d | ( | ) |
core::sphere3d::sphere3d | ( | const sphere3d & | other | ) |
bool core::sphere3d::operator!= | ( | const sphere3d & | other | ) | const |
References Center, core::EPSILON, and Radius.
bool core::sphere3d::operator== | ( | const sphere3d & | other | ) | const |
References Center, core::EPSILON, and Radius.
Referenced by render::Frustum::isVisible(), operator!=(), operator=(), operator==(), set(), and render::Model::updateImpl().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by
Doxygen
(1.7.4)
|