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Sphere. More...
#include <Sphere3d.h>
Public Member Functions | |
| bool | operator!= (const sphere3d &other) const |
| sphere3d & | operator= (const sphere3d &other) |
| bool | operator== (const sphere3d &other) const |
| void | set (const sphere3d &s) |
| void | set (const vector3d center, const f32 radius) |
| sphere3d (const vector3d ¢er, const f32 radius) | |
| sphere3d () | |
| sphere3d (const sphere3d &other) | |
Public Attributes | |
| vector3d | Center |
| f32 | Radius |
Sphere.
| core::sphere3d::sphere3d | ( | ) |
| core::sphere3d::sphere3d | ( | const sphere3d & | other | ) |
| bool core::sphere3d::operator!= | ( | const sphere3d & | other | ) | const |
References Center, core::EPSILON, and Radius.
| bool core::sphere3d::operator== | ( | const sphere3d & | other | ) | const |
References Center, core::EPSILON, and Radius.
Referenced by render::Frustum::isVisible(), operator!=(), operator=(), operator==(), set(), and render::Model::updateImpl().
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The KG Game Engine
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