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Public Member Functions
engine::EngineEventReceiver Class Reference

#include <EngineEventReceiver.h>

List of all members.

Public Member Functions

virtual void engineInitialized ()
 Called just after the engine has been initialized.
virtual void engineStarted ()
 Called just after the engine has started.
virtual void engineStopped ()
 Called just before the engine has stopped.
virtual void engineUninitialized ()
 Called just after the engine has been uninitialized.
virtual void engineUpdateEnded (const EngineEvent &evt)
 Called just after the engine has been updated.
virtual void engineUpdateStarted (const EngineEvent &evt)
 Called when the engine is about to begin updating.
virtual ~EngineEventReceiver ()

Constructor & Destructor Documentation

engine::EngineEventReceiver::~EngineEventReceiver ( ) [virtual]

Member Function Documentation

void engine::EngineEventReceiver::engineInitialized ( ) [virtual]

Called just after the engine has been initialized.

void engine::EngineEventReceiver::engineStarted ( ) [virtual]

Called just after the engine has started.

void engine::EngineEventReceiver::engineStopped ( ) [virtual]

Called just before the engine has stopped.

void engine::EngineEventReceiver::engineUninitialized ( ) [virtual]

Called just after the engine has been uninitialized.

void engine::EngineEventReceiver::engineUpdateEnded ( const EngineEvent evt) [virtual]

Called just after the engine has been updated.

void engine::EngineEventReceiver::engineUpdateStarted ( const EngineEvent evt) [virtual]

Called when the engine is about to begin updating.


The documentation for this class was generated from the following files:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)